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They include games that won ironic and humorous awards (such as Golden Mullet Awards), games that have been named to lists of the "worst" games published by major video gaming publications or websites, games that have received low review scores from such publications (often determined by low aggregate scores on sites such as Metacritic), and games that have been recognized to be poorly received by players.Surround sound headphones help to produce terrifyingly realistic sensations of breathing behind the player, or footsteps in another room The player explores their home using the screen of their smartphone and the augmented reality helps to blur the lines between what is real and what is not.The image above shows red eyes glowing behind the player Sony SRS-XB40 has a built-in multi-coloured line light, speaker lights and a flashing strobe. Sean "Seanbaby" Reiley included it in his 2002 list of the ten "naughtiest" games of all time: "I suppose we shouldn't expect the designers of a game about a penis with a head stroking itself to be geniuses." while Brett Elston of Games Radar criticized the depiction of women in Beat 'Em & Eat 'Em and Mystique's similarly explicit release Custer's Revenge: "No personality, no motivations, just a disgustingly disproportionate body and the loosest morals this side of Sin City." In 2011, Steven Poole of Edge Online imagined a fictional parody of Beat 'Em & Eat 'Em based on the News International phone hacking scandal, titled Whack 'Em & Hack 'Em, in an article published after the U. Supreme Court's ruling that the ESRB could regulate video games without government intervention. one of the 52 most important games of all time due to its roles in the 1983 video game crash and the downfall of the seemingly unstoppable Atari.In 2008, the University of Calgary professor Tom Keenan cited "the hideous Custer's Revenge game", 26 years after its release, in an op-ed piece about current video game violence issues for the Calgary Herald. It is the only game to make the list for having a negative impact on the video game industry.